A poster made as a tribute to Greta Grossman.
Just a personal project with the aim of exploring techniques and more commercially viable subjects than skulls and zombies.
I got the opportunity to make the poster for Trondheims first official PechaKuchaNight. I used pechas 20x20 storytelling-format as a concept for my poster, and told a story with 20 frames. The story is about PKN-Trondheim.
The blue man is Trondheim, the skull represents PKN, and the red man is a "hater". When Trondheim adorns the PKN-hat the hater hates. But then PKN shoots lightning bolts at him and proclames that Trondheim now is an autorised PKN-member and that he can wear the hat with pride.
Magination is a boardgame where you play with magnets. HK, an ad-agency in Trondheim assigned me to illustrate the instruction-manual.
The manual consisted of about 18 different illustrations describing the many aspects of the game. Since there had to be a lot of illustrations and very little time to make them all I had to apply a modular work strategy. Where I first made every piece in every angle, and then I could just assemble the different illustrations and ad the shading.
A very fun assignment I got to do together with a very good team. Aasmund at HK did all the Graphic design and was the teams art director. Good job, good team, great result.
As well as a freelancer I'm also involved in Grafill-Trøndelag. Grafill is an interest organisation for those studying or working within the field of visual communication in Norway. We try to arrange a regular quiz for our members, and I volunteer to make the poster.
The name is based on typos.
This is another personal project. This time I just wanted to have fun with isometric drawing. And I wanted to tell a simple story.
Here's a collection of some of my other illustrations. Most of them are personal projects. All of them were fun to make.
This is an illustration I made for a friends final thesis in Psycology. He wrote about cause and effect in psycology.
FAT-ALITY is a game I and four others made over a weekend. The game was made for the LudumDare competition, where gamedesigners have 72 hours to make a game. The game did not quite reach completion, but I got all my work done at least.
It was a fun challange and I had to figure out new ways for me to work faster but still have it look good.
Here is a selection of icon illustrations I have made. All of these I made at Klipp & Lim, but they have different clients. I like to work with gridbased illustrations when I can. But I tend to work without a grid when the assignment calls for a softer and more inviting look. As with the insect-icons.